Openttd airport6/13/2023 ![]() This patch, on the other hand, addresses a different problem, namely that of atomically overbuilding an (empty) airport, and has nothing to do with routing vehicles and the like. #1497 is indeed similar to (or a particular case of) #1292. I think you have posted the same comment in #1497 and here without noting the difference. airport-upgrade-r11637.patch (8.32 KiB)Įrr, sorry, no, this patch is completely independent of #1292.Together they make upgrading an airport really easy. Of course, this patch is most useful coupled with the close-airport patch. This patch addresses the following feature request: Requirements for the airport remain the same, except that the 2-airports-per-town rule is not checked if replacing an airport. Also, town authority ratings are checked before execution starts, so you won't find you've removed an airport and then you can't build the new one, nor rebuild the old one. Being an atomical operation means that there will be no "window of opportunity" between removing the old airport and placing the new one, so the town can't suddenly build a road or, worse, a building in the area in the interim. You just select the new airport and build it over the old one. ![]() First of all, it simplifies upgrading airports (replacing an airport type with another one, usually bigger). When doing so, the old airport is destroyed and the new one is built in an atomical way. The patch allows an airport to be built over another one, much like it can already be done with railroad stations. I would like to submit my upgrade-airport patch for inclusion in trunk. ![]()
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